This list contains all SKSE64 files that used fixed addresses, and its status in the Universal DLL Project.
The Hook_* files were ommited on purpose, because they only make sense for SKSE64 itself.
Note that the "partial TODO" covers all the range from "almost done" to "not much done".


BSModelDB.cpp (TODO)
BSModelDB.h (TODO)
*GameAPI.cpp (DONE)
*GameAPI.h (DONE)
*GameBSExtraData.h (DONE)
*GameCamera.h (DONE)
GameData.cpp (partial TODO)
GameData.h (partial TODO)
GameEvents.cpp (TODO)
GameEvents.h (partial TODO)
GameExtraData.cpp (TODO)
GameExtraData.h (TODO)
*GameForms.cpp (DONE)
GameForms.h (partial TODO)
*GameFormComponents.h (DONE)
GameHandlers.h (TODO)
*GameInput.cpp (DONE)
GameInput.h (partial TODO)
GameMenus.cpp (TODO)
GameMenus.h (partial TODO)
GameObjects.h (partial TODO)
GameReferences.cpp (TODO)
GameReferences.h (partial TODO)
GameResources.cpp (TODO)
GameSettings.cpp (TODO)
GameSettings.h (TODO)
GameStreamns.h (TODO)
GameThreads.cpp (TODO)
*GameTypes.h (DONE)
*GameRTTI.cpp (DONE)
*GameUtilities.cpp (DONE)
*GameUtilities.h (DONE)
NiExtraData.cpp (TODO)
NiExtraData.h (TODO)
NiGeometry.cpp (TODO)
NiGeometry.h (TODO)
NiMaterial.cpp (TODO)
NiMaterial.h (TODO)
NiNodes.h (TODO)
NiObjects.cpp (TODO)
NiObjects.h (partial TODO)
NiProperties.h (TODO)
NiRenderer.cpp (TODO)
NiRenderer.h (TODO)
NiSerialization.h (TODO)
NiTextures.cpp (TODO)
NiTextures.h (TODO)
ObScript.cpp (TODO)
ObScript.h (TODO)
*PapyrusArgs.h (DONE)
*PapyrusClass.h (NOTHING TO DO)
*PapyrusInterfaces.cpp (DONE)
*PapyrusInterfaces.h (DONE)
PapyrusNativeFunctions.h (partial TODO)
*PapyrusValue.h (DONE)
*PapyrusVM.cpp (DONE)
PapyrusVM.h (partial TODO)
*ScaleformAPI.cpp (DONE)
*ScaleformAPI.h (DONE)
*ScaleformCallbacks.cpp (DONE)
*ScaleformCallbacks.h (DONE)
ScaleformLoader.cpp (TODO)
ScaleformLoader.h (TODO)
ScaleformState.cpp (TODO)
ScaleformState.h (TODO)
ScaleformTypes.h (TODO)
*ScaleformValue.h (DONE)
